25 March 2008

20070325 :: Accounting

It's astounding what a fella can do when he puts his mind to it. I knew I had over-extended myself a while back and it took the lost of the Cheetah to put things right.

First a touch of background:

The Cheetah, named the Halve Maen* ate it as you may recall from a previous post. I had a bit of an "awwww" moment with this one as was not only my first Cov-Ops frigate, but also the first-ever rigged ship I had flown. And, to top it all off, I had built the rigs myself. She was the ship I purchased after deciding to go into Exploration. At least she went out doing what she did best.

Note: there's still no sign of the five crewmen nor the janitor who were in the hold. Anyone finding them, please feed them and drop me a line.

Anyways, I found myself in dire straits after realizing I'd let her insurance lapse. CCP really ought to come up with a better system for that. I understand the hassles of sending out emails to every client with lapsing insurance, but currently the only way you find out is if you happen to open the insurance window to insure a new ship. While it does place the bulk of the responsibility on the pilot's shoulders to keep their insurance up to date, I'm sure a system could be crafted that pops something in the neocom client-side to take a load off the server. Needless to say, all that aside, I couldn't scrape up the 12 mil for a comparable replacement.

The first thing I did was to go and fetch my Drake, Sir Walter and set about cleaning up the den of Angels I stumbled upon that cost me the Cov-Ops frigate. And then for good measure I wiped up the two other locations in-system she'd uncovered. I never could figure out what the two Asteroid Stations were about, but there were two of them, too.

All told it was three hideouts, each running about 1.3 mil a pop in bounties alone, not including the loot and salvage. Among the salvage were a few choice items that run in the 4-8 mil range. Figure with the loss of the ship (~12 mil) and three hideouts, plus just the two heavy ticket items I'm getting about what I lost in the ship. Fittings were another matter though I had been able to salvage the Cov-Ops cloak and about 45 quest probes.

After triumphantly returning to station and looking at my new-found loot a bit of buyer's remorse set in. I had been on a bit of a buying spree lately, picking up items that were nice to have, but wholly unnecessary. I sold off the Rifter, Rupture, two Mammoths, and the Tyhoon. Some items are still stuck in market limbo, but already I've raised the bank account to over 96 mil.

And that's after taking into account the purchase of a new Cov-Ops ship: the Helios. And she can lob probes with the best of them. She's not been rigged out yet, so her time's a bit off with analyzing probe data, but already she's found a few places in the neighborhood.

If anyone reads this and has any comment on the Cheetah/Buzzard/Helios/whatever the Hell the Amar fly, then please let me know!

* The Halve Maen (English: Half Moon) was the name of a Dutch East India Company yacht which sailed in what is now New York harbor in September, 1609. [Wikipedia]

24 March 2008

20080324 :: Successful Experiment #4

I got yet another round of good news today:
Great news! You were successful in producing a new Tech II blueprint!
You have a good feeling this job is perfectly suited to someone of your talents.

Blueprint details:
Blueprint Type: Tremor S Blueprint
Number of Runs: 10
Material Level: -4
Productivity Level: -4
My third success in four attempts at Invention.

Now if I can just get a handle on selling the BPCs for the correct amount of money I might just have a cottage industry to call my own.

Hurting for cash ATM. Lost the Cheetah exploring a system in Empire. I warped on top of an Angel party and they were none too pleased. Silly me had let the insurance lapse and as much as I'm embarassed to say I haven't the 12 mil to replace her right now. I've got to liquidate some assets and then re-assess. I did manage to salvage the Cov-Ops Cloak, though, which will save some ISK.

07 December 2007

20071207 :: More Shots

I thought I'd take some screen caps of everything in the hangar. A few I took out for a spin.

I've got to admit that turning the bloom effects on make things look much prettier and don't put much more additional strain on the system. Granted who knows what it would be like in blob combat, but then performance always goes out the window during that.

Here's the snaps. Click for larger views:

The Arbiter



Catalyst



Drake



Hoarder



Jaguar



Mammoth



Probe



Retriever

06 December 2007

20071206 - Trinity

I read all official and non-official warnings about the graphics update. After verifying a few things I went ahead and patched up.

Running XP I dug through the root directory of my machine (yeah, Eve is installed there, too) and couldn't find my boot.ini file. I know there is one as I've modified it before using MSConfig, so I simply hit Start->Run and typed "boot.ini" in the command line. Up popped the file.

I saved a duplicate to my desktop and proceeded with the install.

After all was said and done I repeated the above process (Start->Run...) and low and behold the file was still present. No problems.

Does it look good? I'm thinking so.

The previously unattractive Thorax has a glossy new look:

20 October 2007

20071020 : Supplemental

Hands up, who reads this?

20071020 : Still Breaking

The exploration has been slow. I've dawdled a bit in it, to be honest, but also come up incredibly dry the last several systems I've scanned.

To break the monotony I've trained up Mimnatar and Caldari battleships and the necessary skills to make them viable. Currently I'm tooling around mid-sec trying out an Arbitrator loaded with medium drones and a pair of small lasers. The Arbitrator's a sexy cruiser, to be honest. I'm getting quite the kick out of its effectiveness. I haven't tried it on a mission yet, but could be tempted.

I think what I like the best about it is the voluminous drone bay. Against PCs drones aren't always the most effective, but facing NPCs they do an extremely effective job.

I've also skilled up to cruisers in the remainder of the races in the down time. RL be damned; I'm going to get this game sorted.

02 September 2007

20070902 : Chuffing Along

Working a slew of nonsensical skills atm just to catch up on a few things.

I've been thinking of scoring a Raven for level 4s and perhaps some low-sec hunting. I haven't quite got the 90+ mill just yet, but hopefully I will soon.

A skills update:
Levels Trained
Level 0 : 1 (0.88%)
Level 1 : 9 (7.89%)
Level 2 : 20 (17.54%)
Level 3 : 33 (28.95%)
Level 4 : 34 (29.82%)
Level 5 : 17 (14.91%)
Ranks Trained
Rank 1 : 32 (28.07%)
Rank 2 : 36 (31.58%)
Rank 3 : 23 (20.18%)
Rank 4 : 10 (8.77%)
Rank 5 : 10 (8.77%)
Rank 6 : 2 (1.75%)
Rank 8 : 1 (0.88%)
Skillpoints Ratio 94,407 skillpoints average per skill.